Understanding Video Games : The Essential Introduction
Simon (IT University of Copenhagen, Denmark) Egenfeldt-Nielsen
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Pre-OrderWhy It's OK to Be a Gamer
Sarah C. Malanowski
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Pre-OrderIntroduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
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John M. (Toormina, New South Wales, Australia) Blain
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Pre-OrderMade in Asia/America : Why Video Games Were Never (Really) about Us
Christopher B. Patterson
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Add to BasketThe Tabletop Revolution : Gaming Reimagined in the 21st Century
Marco Arnaudo
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Add to BasketThe Last of Us and Theology : Violence, Ethics, Redemption?
Peter Admirand
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Pre-OrderThe Video Game Explosion : A History from PONG to PlayStation and Beyond
Wolf Mark J. P. Wolf
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I Am Error : The Nintendo Family Computer / Entertainment System Platform
Nathan Altice
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Atari to Zelda : Japan's Videogames in Global Contexts
Mia Consalvo
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Collision Detection in Interactive 3D Environments
Gino van den Bergen
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Add to BasketPlayful Wearables : Understanding the Design Space of Wearables for Games and Related Experiences
Oguz Buruk
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Flash 3D : Animation, Interactivity, and Games
Jim Ver Hague
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Add to BasketEmbedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone
Rhett Loban
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Add to BasketPosthuman Gaming : Avatars, Gamers, and Entangled Subjectivities
Poppy (Birmingham City University, UK) Wilde
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Add to BasketBetter Game Characters by Design : A Psychological Approach
Katherine Isbister
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Add to BasketKonami's MSX Legacy : the unofficial story
Wim Dewijngaert
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Add to BasketGame Programming Gems 2
Mark DeLoura
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Add to BasketUndisputed Street Fighter Deluxe Edition: A 30th Anniversary Retrospective
Steve Hendershot
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Add to Basket3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
David (Geometric Tools, Redmond, Washington, USA) Eberly
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