Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice Hardback
by Adam Chapman
Part of the Routledge Advances in Game Studies series
Hardback
- Information
Description
This book provides the first in-depth exploration of video games as history.
Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past.
By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
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Out of StockMore expected soonContact us for further information
- Format:Hardback
- Pages:290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:16/05/2016
- Category:
- ISBN:9781138841628
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Information
-
Out of StockMore expected soonContact us for further information
- Format:Hardback
- Pages:290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:16/05/2016
- Category:
- ISBN:9781138841628