Computer Games : Text, Narrative and Play, Hardback Book

Hardback

  • Information

Description

Computer games are one of the most exciting and rapidly evolving media of our time.

Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet.

Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening.

The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging.

Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games.

It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games.

It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate.

Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

Information

Save 18%

£55.00

£45.08

Information