Video Game Characters and Transmedia Storytelling : The Dynamic Game Character, Hardback Book

Video Game Characters and Transmedia Storytelling : The Dynamic Game Character Hardback

Part of the Games and Play series

Hardback

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Description

Characters are a vital aspect of today’s transmedia practices.

Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game.

Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity.

This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more.

It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

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