Artificial Intelligence in Games Paperback / softback
by Paul Roberts
Paperback / softback
- Information
Description
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making.
Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context.
The second part is a coding tutorial in C# for the topic at hand.
Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.
Information
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In Stock - low on stock, only 1 copy remainingFree UK DeliveryEstimated delivery 2-3 working days
- Format:Paperback / softback
- Pages:302 pages, 247 Line drawings, color; 101 Line drawings, black and white; 348 Illustrations, color
- Publisher:Taylor & Francis Ltd
- Publication Date:28/07/2022
- ISBN:9781032033228
Other Formats
- PDF from £44.54
- Hardback from £104.59
- EPUB from £44.54
Information
-
In Stock - low on stock, only 1 copy remainingFree UK DeliveryEstimated delivery 2-3 working days
- Format:Paperback / softback
- Pages:302 pages, 247 Line drawings, color; 101 Line drawings, black and white; 348 Illustrations, color
- Publisher:Taylor & Francis Ltd
- Publication Date:28/07/2022
- ISBN:9781032033228