Minecraft : The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything
Daniel Goldberg
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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Video Game Design : Principles and Practices from the Ground Up
Michael Salmond
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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The Craft and Science of Game Design : A Video Game Designer's Manual
Philippe O'Connor
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The Craft and Science of Game Design : A Video Game Designer's Manual
Philippe O'Connor
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Game AI Pro 360: Guide to Character Behavior
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Game AI Pro 360: Guide to Movement and Pathfinding
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Game AI Pro 360: Guide to Architecture
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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