The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Paul (Canada College, Foster City, California, USA) Naas
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Hannes (Associate professor, Nanyang Technological University) Rall
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George Kalmpourtzis
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Lisa Fridsma
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Lee Lanier
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Penny de Byl
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Add to BasketHolistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
Penny (Associate Professor, Bond University; Winner of the 201 de Byl
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Luke Ahearn
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Jere (Wilkes Community College, Wilkesboro, North Carolina, USA Miles
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Travis Faas
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Stephan Schutze
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Add to BasketV-Ray 5 for 3ds Max 2020 : 3D Rendering Workflows Volume 1
Jamie Cardoso
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Bryan Tillman
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Rolf Giesen
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Add to BasketInteraction for Designers : How To Make Things People Love
Brian L.M Boyl
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Alan (National Film & Television School, Upminster, UK) Thorn
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Myra Ferguson
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Roberto (James Cook University, Singapore) Dillon
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Michael McCarthy
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Brian Upton
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PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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Alan Thorn
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Add to BasketRedesigning Animation : United Productions of America
Cinzia Bottini
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