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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's - Book

The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's

Brian Beuken

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How to Cheat in Maya 2017 : Tools and Techniques for Character Animation - Book

How to Cheat in Maya 2017 : Tools and Techniques for Character Animation

Paul (Canada College, Foster City, California, USA) Naas

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Animation : From Concepts and Production - Book

Animation : From Concepts and Production

Hannes (Associate professor, Nanyang Technological University) Rall

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Educational Game Design Fundamentals : A Journey to Creating Intrinsically Motivating Learning Experiences - Book

Educational Game Design Fundamentals : A Journey to Creating Intrinsically Motivating Learning Experiences

George Kalmpourtzis

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Adobe After Effects Classroom in a Book (2023 release) - Book

Adobe After Effects Classroom in a Book (2023 release)

Lisa Fridsma

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£39.52

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Creating Visual Effects in Maya : Fire, Water, Debris, and Destruction - Book

Creating Visual Effects in Maya : Fire, Water, Debris, and Destruction

Lee Lanier

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Holistic Mobile Game Development with Unity - Book

Holistic Mobile Game Development with Unity

Penny de Byl

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Holistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming - Book

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3D Game Environments : Create Professional 3D Game Worlds - Book

3D Game Environments : Create Professional 3D Game Worlds

Luke Ahearn

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Unity 3D and PlayMaker Essentials : Game Development from Concept to Publishing - Book

Unity 3D and PlayMaker Essentials : Game Development from Concept to Publishing

Jere (Wilkes Community College, Wilkesboro, North Carolina, USA Miles

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An Introduction to HTML5 Game Development with Phaser.js - Book

An Introduction to HTML5 Game Development with Phaser.js

Travis Faas

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New Realities in Audio : A Practical Guide for VR, AR, MR and 360 Video. - Book

New Realities in Audio : A Practical Guide for VR, AR, MR and 360 Video.

Stephan Schutze

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V-Ray 5 for 3ds Max 2020 : 3D Rendering Workflows Volume 1 - Book

V-Ray 5 for 3ds Max 2020 : 3D Rendering Workflows Volume 1

Jamie Cardoso

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Creative Character Design 2e - Book

Creative Character Design 2e

Bryan Tillman

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Puppetry, Puppet Animation and the Digital Age - Book

Puppetry, Puppet Animation and the Digital Age

Rolf Giesen

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Interaction for Designers : How To Make Things People Love - Book

Interaction for Designers : How To Make Things People Love

Brian L.M Boyl

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How to Cheat in Blender 2.7x - Book

How to Cheat in Blender 2.7x

Alan (National Film & Television School, Upminster, UK) Thorn

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£44.99

£39.07

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How to Cheat in Adobe Animate CC - Book

How to Cheat in Adobe Animate CC

Myra Ferguson

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HTML5 Game Development from the Ground Up with Construct 2 - Book

HTML5 Game Development from the Ground Up with Construct 2

Roberto (James Cook University, Singapore) Dillon

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How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast - Book

How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast

Michael McCarthy

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Situational Game Design - Book

Situational Game Design

Brian Upton

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£38.29

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Animation Production : Documentation and Organization - Book

Animation Production : Documentation and Organization

PhD, Robert B. (Professor Emeritus and former Director of t Musburger

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How to Cheat in Unity 5 : Tips and Tricks for Game Development - Book

How to Cheat in Unity 5 : Tips and Tricks for Game Development

Alan Thorn

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Redesigning Animation : United Productions of America - Book

Redesigning Animation : United Productions of America

Cinzia Bottini

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£51.99

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