The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Introduction to Game Design LiveLessons Access Code Card
Colleen Macklin
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E-Learning Technologies and Evidence-Based Assessment Approaches
Christine Spratt
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Virtual Character Design for Games and Interactive Media
Robin James Stuart (Abertay University, Dundee, Scotland) Sloan
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Unreal Game Development
Ashish (Arizona State University, Mesa, USA) Amresh
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The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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World of Workcraft : Rediscovering Motivation and Engagement in the Digital Workplace
Dale Roberts
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World of Workcraft : Rediscovering Motivation and Engagement in the Digital Workplace
Dale Roberts
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Games User Research : A Case Study Approach
Miguel Angel Garcia-Ruiz
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Handbook of Research on Effective Electronic Gaming in Education
Richard E. Ferdig
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Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
Richard Van Eck
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Serious Game Design and Development: Technologies for Training and Learning
Jan Cannon-Bowers
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Design and Implementation of Educational Games: Theoretical and Practical Perspectives
Pavel Zemliansky
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