Sams Teach Yourself Android Game Programming in 24 Hours
Jonathan Harbour
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Educator's Guide to Using Minecraft(R) in the Classroom, An : Ideas, inspiration, and student projects for teachers
Colin Gallagher
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Sound Play : Video Games and the Musical Imagination
William Cheng
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Playful Design : Creating Game Experiences in Everyday Interfaces
John Ferrara
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The Kerbal Player's Guide : The Easiest Way to Launch a Space Program
Jon Manning
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Tomb Raiders and Space Invaders : Videogame Forms and Contexts
Geoff King
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Fundamentals of Shooter Game Design : Advanced Game Design
Ernest Adams
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Unity Game Development in 24 Hours, Sams Teach Yourself
Ben Tristem
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The Big Book of Five Nights at Freddy's : The Deluxe Unofficial Survival Guide
Various Authors
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
Marshall Harrison
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Classical Antiquity in Video Games : Playing with the Ancient World
Dr Christian (Lecturer in Ancient History, University of Tr Rollinger
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