Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game
Ian Millington
Download Now
Format: eBook (EPUB)
Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
Download Now
Format: eBook (PDF)
3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
David Eberly
Download Now
Format: eBook (PDF)
The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Justin Jacobson
Download Now
Format: eBook (PDF)
Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone
Rhett Loban
Download Now
Format: eBook (PDF)
Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone
Rhett Loban
Download Now
Format: eBook (EPUB)
Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities
Poppy Wilde
Download Now
Format: eBook (PDF)
Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities
Poppy Wilde
Download Now
Format: eBook (EPUB)
Computers and Games : 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
H. Jaap van den Herik
Download Now
Format: eBook (PDF)
Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Jonathan Schaeffer
Download Now
Format: eBook (PDF)
Computers and Games : Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers
Tony Marsland
Download Now
Format: eBook (PDF)
Computers and Games : First International Conference, CG'98 Tsukuba, Japan, November 11-12, 1998 Proceedings
H. Jaap van den Herik
Download Now
Format: eBook (PDF)