Computational Models of Motivation for Game-Playing Agents
Kathryn E. Merrick
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Evaluating User Experience in Games : Concepts and Methods
Regina Bernhaupt
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Computer Graphics : From Pixels to Programmable Graphics Hardware
Alexey Boreskov
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Computer Graphics : From Pixels to Programmable Graphics Hardware
Alexey Boreskov
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Multimedia Ontology : Representation and Applications
Santanu Chaudhury
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Game AI Pro 2 : Collected Wisdom of Game AI Professionals
Steven Rabin
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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MMOs from the Inside Out : The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games
Richard A. Bartle
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Pro HTML5 Games : Learn to Build your Own Games using HTML5 and JavaScript
Aditya Ravi Shankar
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Learn RPGs in GameMaker: Studio : Build and Design Role Playing Games
Ben Tyers
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Physically Based Shader Development for Unity 2017 : Develop Custom Lighting Systems
Claudia Doppioslash
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Deep Reinforcement Learning in Unity : With Unity ML Toolkit
Abhilash Majumder
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Games and Simulations in Online Learning: Research and Development Frameworks
David Gibson
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Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies
Nigel Pope
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E-Learning Technologies and Evidence-Based Assessment Approaches
Christine Spratt
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Designing Games for Ethics: Models, Techniques and Frameworks
Karen
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Media in the Ubiquitous Era: Ambient, Social and Gaming Media
Artur Lugmayr
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Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
Keri Duncan Valentine
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Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
Keri Duncan Valentine
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Contemporary Research on Intertextuality in Video Games
Christophe
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