Real-Time 3D Rendering with DirectX and HLSL : A Practical Guide to Graphics Programming
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Computational Topology for Biomedical Image and Data Analysis : Theory and Applications
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Machine Learning Pocket Reference : Working with Structured Data in Python
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Mastering Unreal Technology, Volume I : Introduction to Level Design with Unreal Engine 3
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Fuzzy-Bildverarbeitung : Einfuhrung in Theorie und Praxis
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Virtual Reality kompakt : Entwicklung von immersiver Software
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Open Brand : When Push Comes to Pull in a Web-Made World, The
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Learning Cocos2D : A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
Rod Strougo
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Learning Cocos2D : A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
Rod Strougo
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OpenGL Programming on Mac OS X : Architecture, Performance, and Integration
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Filthy Rich Clients : Developing Animated and Graphical Effects for Desktop Java Applications
Chet Haase
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Design with Adobe Creative Cloud Classroom in a Book : Basic Projects using Photoshop, InDesign, Muse, and More
Adobe Creative Team
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Learning 2D Game Development with Unity : A Hands-On Guide to Game Creation
Matthew Johnson
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