Gaming the Iron Curtain : How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Jaroslav Svelch
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Handmade Pixels : Independent Video Games and the Quest for Authenticity
Jesper Juul
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Against Flow : Video Games and the Flowing Subject
Braxton Soderman
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Invisible Hand in Virtual Worlds : The Economic Order of Video Games
Matthew McCaffrey
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Games User Research : A Case Study Approach
Miguel Angel Garcia-Ruiz
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Digital Play : The Interaction of Technology, Culture, and Marketing
Stephen Kline
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Gaming Lives in the Twenty-First Century : Literate Connections
G. Hawisher
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Fundamentals of Computer Graphics : International Student Edition
Steve Marschner
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Biologically Inspired Artificial Intelligence for Computer Games
Darryl Charles
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Gaming and the Virtual Sublime : Rhetoric, awe, fear, and death in contemporary video games
Matthew Spokes
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Gaming and the Virtual Sublime : Rhetoric, awe, fear, and death in contemporary video games
Matthew Spokes
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More than a game : The computer game as fictional form
Barry Atkins
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Designing Games for Ethics: Models, Techniques and Frameworks
Karen
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Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Maria Manuela
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