Homebrew Gaming and the Beginnings of Vernacular Digitality
Melanie Swalwell
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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Brands and Gaming : The Computer Gaming Phenomenon and its Impact on Brands and Businesses
D. Nichols
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Computers and Games : 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
H. Jaap van den Herik
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Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Jonathan Schaeffer
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Computers and Games : Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers
Tony Marsland
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Computers and Games : First International Conference, CG'98 Tsukuba, Japan, November 11-12, 1998 Proceedings
H. Jaap van den Herik
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Computers and Games : 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers
H. Jaap van den Herik
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Serious Games for Global Education : Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
Muller Claudia Muller
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Future Gaming : Creative Interventions in Video Game Culture
Paolo Ruffino
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Simulating Good and Evil : The Morality and Politics of Videogames
Schulzke Marcus Schulzke
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Simulating Good and Evil : The Morality and Politics of Videogames
Schulzke Marcus Schulzke
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Social Exclusion, Power, and Video Game Play : New Research in Digital Media and Technology
David G. Embrick
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