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Getting Started with Processing : A Hands-On Introduction to Making Interactive Graphics - eBook

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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures - eBook

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iMovie: The Missing Manual : 2014 release, covers iMovie 10.0 for Mac and 2.0 for iOS - eBook

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The Art of Game Design : A Book of Lenses, Third Edition - eBook

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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Diversity and Design : Understanding Hidden Consequences - eBook

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Production Pipeline Fundamentals for Film and Games - eBook

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3D Math Primer for Graphics and Game Development - eBook

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Introducing Autodesk Maya 2016 : Autodesk Official Press - eBook

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The Noble Approach : Maurice Noble and the Zen of Animation Design - eBook

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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad - eBook

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition - eBook

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Motion Graphics : Principles and Practices from the Ground Up - eBook

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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad - eBook

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SVG Animations : From Common UX Implementations to Complex Responsive Animation - eBook

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The Art of Game Design : A Book of Lenses, Third Edition - eBook

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Flash CS3: The Missing Manual - eBook

Flash CS3: The Missing Manual

E. A. Vander Veer

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Architectural Approach to Level Design : Second edition - eBook

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Procedural Storytelling in Game Design - eBook

Procedural Storytelling in Game Design

Tanya X. Short

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Stop Staring : Facial Modeling and Animation Done Right - eBook

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Mastering Autodesk Maya 2016 : Autodesk Official Press - eBook

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Creating Motion Graphics with After Effects : Essential and Advanced Techniques - eBook

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Writing for Video Game Genres : From FPS to RPG - eBook

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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