Educator's Guide to Using Minecraft(R) in the Classroom, An : Ideas, inspiration, and student projects for teachers
Colin Gallagher
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The Gamification of Learning and Instruction Fieldbook : Ideas into Practice
Karl M. Kapp
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Digital Technologies and Learning in Physical Education : Pedagogical cases
Ashley Casey
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21st Century Skills : Learning for Life in Our Times
Bernie Trilling
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Minds Online : Teaching Effectively with Technology
Miller Michelle D. Miller
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Interactive Dramaturgies : New Approaches in Multimedia Content and Design
Heide Hagebolling
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Disrupting Class: How Disruptive Innovation Will Change the Way the World Learns
Clayton M. Christensen
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Rethinking Pedagogy for a Digital Age : Principles and Practices of Design
Helen (University of Bristol, UK) Beetham
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e-Learning and Social Networking Handbook : Resources for Higher Education
Frank (University of the Highlands and Islands, UK) Rennie
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E-Moderating : The Key to Online Teaching and Learning
Gilly Salmon
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Learning Theory and Online Technologies
Linda (Simon Fraser University, Canada) Harasim
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Activity Theory, Authentic Learning and Emerging Technologies : Towards a transformative higher education pedagogy
Vivienne Bozalek
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The Gamification of Learning and Instruction : Game-based Methods and Strategies for Training and Education
Karl M. Kapp
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AI in the Classroom : A Beginner's Guide to ChatGPT and other AI Tools for Educators
Danny Anderson
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Format: eBook (EPUB)