Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice, PDF eBook

Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice PDF

Part of the Routledge Advances in Game Studies series

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This book provides the first in-depth exploration of video games as history.

Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past.

By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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