The Expected-Outcome Model of Two-Player Games PDF
by Bruce Abramson
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The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered.
The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees.
The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it.
The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node.
This model was implemented on some small versions of tic-tac-toe and Othello.
The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science.
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- Format:PDF
- Pages:112 pages
- Publisher:Elsevier Science
- Publication Date:10/07/2014
- Category:
- ISBN:9781483258959
Information
-
Download Now
- Format:PDF
- Pages:112 pages
- Publisher:Elsevier Science
- Publication Date:10/07/2014
- Category:
- ISBN:9781483258959