Teach Like a Gamer : Adapting the Instructional Design of Digital Role-Playing Games, Paperback / softback Book

Teach Like a Gamer : Adapting the Instructional Design of Digital Role-Playing Games Paperback / softback

Part of the Studies in Gaming series

Paperback / softback

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Description

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement.

The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques.

Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

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