Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games, Paperback / softback Book

Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games Paperback / softback

Part of the Studies of Digital Media Culture series

Paperback / softback

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Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists.

This volume represents the best contributions - by, inter alia, Janet H.

Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P.

Wolf.

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