Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs, Hardback Book

Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs Hardback

Edited by Eric Haines, Tomas Akenine-Moller

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This book is a must-have for anyone serious about rendering in real time.

With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component.

As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering.

Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more.

Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domainsGuidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs

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