Fundamentals of Game Design Multiple-component retail product, part(s) enclose
by Ernest Adams
Multiple-component retail product, part(s) enclose
- Information
Description
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry.
Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing.
They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.
They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design.
In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Information
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In Stock - low on stock, only 1 copy remainingFree UK DeliveryEstimated delivery 2-3 working days
- Format:Multiple-component retail product, part(s) enclose
- Pages:576 pages
- Publisher:Pearson Education (US)
- Publication Date:07/01/2014
- Category:
- ISBN:9780321929679
Other Formats
- EPUB from £2.33
- PDF from £27.66
Information
-
In Stock - low on stock, only 1 copy remainingFree UK DeliveryEstimated delivery 2-3 working days
- Format:Multiple-component retail product, part(s) enclose
- Pages:576 pages
- Publisher:Pearson Education (US)
- Publication Date:07/01/2014
- Category:
- ISBN:9780321929679