Fast Algorithms for 3D-Graphics PDF
by Georg Glaeser
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Description
The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed.
As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package.
Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications.
Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.
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- Format:PDF
- Publisher:Springer New York
- Publication Date:06/12/2012
- Category:
- ISBN:9781461226642
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Information
-
Download Now
- Format:PDF
- Publisher:Springer New York
- Publication Date:06/12/2012
- Category:
- ISBN:9781461226642