Java 2D Graphics, Book Book

Java 2D Graphics Book

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Whereas Java 1.0 and 1.1 only included simple primitives for line drawing, Java 2D API allows users to produce high-quality images on a screen or printer.

Assuming no prior knowledge of graphics, this book offers a comprehensive guide to Java 2D.

The text describes the 2D API, demonstrating how to set line styles and pattern fills.

It shows how to create and manipulate the three types of graphics objects: shapes, text and images and covers image data storage, colour management, font glyphs and printing.

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