Aesthetics and Design for Game-based Learning, Paperback / softback Book

Aesthetics and Design for Game-based Learning Paperback / softback

Part of the Digital Games, Simulations, and Play in Learning series

Paperback / softback

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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.

Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced.

Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:player positioning game mechanicsnarrative designenvironment designcharacter design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

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