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Fashion, Disability, and Co-design : A Human-Centered Design Approach - eBook

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Fashion, Disability, and Co-design : A Human-Centered Design Approach - eBook

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Motion Illustration : How to Use Animation Techniques to Make Illustrations Move - Book

Motion Illustration : How to Use Animation Techniques to Make Illustrations Move

Adam (Milwaukee Institute of Art & Design, USA) Osgood

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The Arden Research Handbook of Shakespeare and Adaptation - Book

The Arden Research Handbook of Shakespeare and Adaptation

Diana E. (Massachusetts Institute of Technology, USA) Henderson

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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing - Book

Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing

Dana Gulling

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Introduction to Game Analysis - Book

Introduction to Game Analysis

Clara (New York University, USA) Fernandez-Vara

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Designing Games Meant for Sharing - Book

Designing Games Meant for Sharing

Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu

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Performance Making and the Archive - Book

Performance Making and the Archive

Ashutosh Potdar

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Game AI Uncovered : Volume Two - Book

Game AI Uncovered : Volume Two

Paul Roberts

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How and Why We Make Games : The Creative Confusion - Book

How and Why We Make Games : The Creative Confusion

Marta Fijak

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Podcasting as an Intimate Medium - Book

Podcasting as an Intimate Medium

Alyn (University of Leipzig, Germany) Euritt

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The Pocket Mentor for Animators - Book

The Pocket Mentor for Animators

Hollie Newsham

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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Book

Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else

Daniel Cermak-Sassenrath

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Computational Design for Landscape Architects - Book

Computational Design for Landscape Architects

Brendan Harmon

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Paper Time Machines : Critical Game Design and Historical Board Games - Book

Paper Time Machines : Critical Game Design and Historical Board Games

Maurice W. Suckling

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Managing Digital Innovation in Publishing : Collaborations and Para-Organisations for Creative Change - Book

Managing Digital Innovation in Publishing : Collaborations and Para-Organisations for Creative Change

Frania Hall

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Museum Studies for a Post-Pandemic World : Mentoring, Collaborations, and Interactive Knowledge Transfer in Times of Transformation - Book

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Tabletop Game Accessibility : Meeple Centred Design - Book

Tabletop Game Accessibility : Meeple Centred Design

Michael James (Chalmers University of Technology / University o Heron

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Game Design Deep Dive : Soulslike - Book

Game Design Deep Dive : Soulslike

Joshua Bycer

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Transcending Imagination : Artificial Intelligence and the Future of Creativity - Book

Transcending Imagination : Artificial Intelligence and the Future of Creativity

Alexander Manu

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Create Stunning Renders Using Corona in 3ds Max : Guiding the Next Generation of 3D Renderers - Book

Create Stunning Renders Using Corona in 3ds Max : Guiding the Next Generation of 3D Renderers

Margarita Nikita

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£48.99

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Python : A Practical Learning Approach - Book

Python : A Practical Learning Approach

T.S. (Govt. College of Engineering Srirangam, Tamil Nadu) Murugesh

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The Power of Games : Business Impacts and Innovation Opportunities - Book

The Power of Games : Business Impacts and Innovation Opportunities

William B Rouse

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Handbook of Simulator-Based Training - Book

Handbook of Simulator-Based Training

Eric Farmer

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