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Towards Game Translation User Research - Book

Towards Game Translation User Research

Mikolaj (University of Lodz) Deckert

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Chinese Animated Film and Ideology : Tradition, Innovation, and Interculturality - Book

Chinese Animated Film and Ideology : Tradition, Innovation, and Interculturality

Olga Bobrowska

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Michel Ocelot : A World of Animated Images - Book

Michel Ocelot : A World of Animated Images

Laura Buono

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£48.95

£41.60

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Representation of Disability in Children’s Video Games - Book

Representation of Disability in Children’s Video Games

Krystina Madej

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Heritage, Memory and Identity in Postcolonial Board Games - Book

Heritage, Memory and Identity in Postcolonial Board Games

Michal (Kazimierz Wielki University, Bydgoszcz) Mochocki

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Traveling through Video Games - Book

Traveling through Video Games

Tom van Nuenen

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Games User Research - Book

Games User Research

Anders (Veteran Data Scientist, Veteran Data Scientist, Unive Drachen

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eSports is Business : Management in the World of Competitive Gaming - Book

eSports is Business : Management in the World of Competitive Gaming

Tobias M. Scholz

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£54.99

£39.74

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The Definitive Guide to Taxes for Indie Game Developers - Book

The Definitive Guide to Taxes for Indie Game Developers

Rachel Presser

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£56.99

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Buckminster Fuller’s World Game and Its Legacy - Book

Buckminster Fuller’s World Game and Its Legacy

Timothy Stott

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Location-Based Gaming : Play in Public Space - Book

Location-Based Gaming : Play in Public Space

Dale Leorke

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Learning to Play : Reinforcement Learning and Games - Book

Learning to Play : Reinforcement Learning and Games

Aske Plaat

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Animated Problem Solving : An Introduction to Program Design Using Video Game Development - Book

Animated Problem Solving : An Introduction to Program Design Using Video Game Development

Marco T. Morazan

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Procedural Content Generation via Machine Learning : An Overview - Book

Procedural Content Generation via Machine Learning : An Overview

Matthew Guzdial

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The Unity Game Engine and the Circuits of Cultural Software - Book

The Unity Game Engine and the Circuits of Cultural Software

Benjamin Nicoll

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Video Games and Well-being : Press Start - Book

Video Games and Well-being : Press Start

Rachel Kowert

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Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX - Book

Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Adam Marrs

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Classic Game Programming on the NES - Book

Classic Game Programming on the NES

Tony Cruise

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