Level Design : Concept, Theory, and Practice Paperback / softback
by Rudolf Kremers
Paperback / softback
- Information
Description
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers.
Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them.
This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques.
It is tied to no particular technology or genre, so it will be a useful reference for many years to come.
Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
Information
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In Stock - Less than 10 copies availableFree UK DeliveryEstimated delivery 2-3 working days
- Format:Paperback / softback
- Pages:408 pages
- Publisher:Taylor & Francis Inc
- Publication Date:21/10/2009
- Category:
- ISBN:9781568813387
Other Formats
- PDF from £54.26
- Hardback from £139.83
- EPUB from £54.26
Information
-
In Stock - Less than 10 copies availableFree UK DeliveryEstimated delivery 2-3 working days
- Format:Paperback / softback
- Pages:408 pages
- Publisher:Taylor & Francis Inc
- Publication Date:21/10/2009
- Category:
- ISBN:9781568813387