Artificial Intelligence for Computer Games : An Introduction Paperback / softback
by John David Funge
Paperback / softback
- Information
Description
Learn to make games that are more fun and engaging!
Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities.
Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience.
Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging.
Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
Information
-
Out of StockMore expected soonContact us for further information
- Format:Paperback / softback
- Pages:160 pages
- Publisher:Taylor & Francis Ltd
- Publication Date:02/12/2019
- Category:
- ISBN:9780367446567
Other Formats
- Hardback from £53.20
- PDF from £53.99
Information
-
Out of StockMore expected soonContact us for further information
- Format:Paperback / softback
- Pages:160 pages
- Publisher:Taylor & Francis Ltd
- Publication Date:02/12/2019
- Category:
- ISBN:9780367446567