3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Add to BasketEssential Mathematics for Games and Interactive Applications
James M. Van Verth
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Add to Basket3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Professional WebGL Programming : Developing 3D Graphics for the Web
Andreas Anyuru
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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Unstable Aesthetics : Game Engines and the Strangeness of Modding
Eddie (University of Central Florida, USA) Lohmeyer
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Add to BasketProfessional WebGL Programming : Developing 3D Graphics for the Web
Andreas Anyuru
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Add to BasketCreating Game Environments in Blender 3D : Learn to Create Low Poly Game Environments
Ezra Thess Mendoza Guevarra
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Add to BasketThe Game Designer's Playbook : An Introduction to Game Interaction Design
Samantha Stahlke
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The Game Designer's Playbook : An Introduction to Game Interaction Design
Samantha Stahlke
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3D Rotations : Parameter Computation and Lie Algebra based Optimization
Kenichi Kanatani
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3D Rotations : Parameter Computation and Lie Algebra based Optimization
Kenichi Kanatani
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3D Rotations : Parameter Computation and Lie Algebra based Optimization
Kenichi Kanatani
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Add to BasketDeveloping Graphics Frameworks with Java and OpenGL
Lee Stemkoski
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Add to BasketDeveloping Graphics Frameworks with Java and OpenGL
Lee Stemkoski
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Add to BasketCreating Game Environments in Blender 3D : Learn to Create Low Poly Game Environments
Ezra Thess Mendoza Guevarra
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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Format: eBook (EPUB)