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The Power of Geometric Algebra Computing : For Engineering and Quantum Computing - Book

The Power of Geometric Algebra Computing : For Engineering and Quantum Computing

Dietmar Hildenbrand

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£38.85

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The Cloud Computing Book : The Future of Computing Explained - Book

The Cloud Computing Book : The Future of Computing Explained

Douglas Comer

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Software Engineering Perspectives in Computer Game Development - Book

Software Engineering Perspectives in Computer Game Development

Kendra M. L. Cooper

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£39.14

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Intelligent Support for Computer Science Education : Pedagogy Enhanced by Artificial Intelligence - Book

Intelligent Support for Computer Science Education : Pedagogy Enhanced by Artificial Intelligence

Barbara Di Eugenio

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Esports Insights - Book

Esports Insights

Emily (Loughborough University London, UK.) Hayday

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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games - Book

Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Keith Zizza

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£35.04

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Deep and Shallow : Machine Learning in Music and Audio - Book

Deep and Shallow : Machine Learning in Music and Audio

Shlomo Dubnov

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Chinese Animated Film and Ideology : Tradition, Innovation, and Interculturality - Book

Chinese Animated Film and Ideology : Tradition, Innovation, and Interculturality

Olga Bobrowska

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Digitalization and Social Change : A Guide in Critical Thinking - Book

Digitalization and Social Change : A Guide in Critical Thinking

Kristine Ask

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£42.99

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Michel Ocelot : A World of Animated Images - Book

Michel Ocelot : A World of Animated Images

Laura Buono

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Narrative Design for Mobile and Live Games - Book

Narrative Design for Mobile and Live Games

Valentina (Ubisoft Paris Mobile, France) Tamer

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Meaningful Game Design : The Methodology and Psychology of Tabletop Games - Book

Meaningful Game Design : The Methodology and Psychology of Tabletop Games

Devon Allcoat

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Game Audio Programming 4 : Principles and Practices - Book

Game Audio Programming 4 : Principles and Practices

Guy Somberg

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The Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals - Book

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Business Planning for Games - Book

Business Planning for Games

Christopher Buckingham

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Heritage, Memory and Identity in Postcolonial Board Games - Book

Heritage, Memory and Identity in Postcolonial Board Games

Michal (Kazimierz Wielki University, Bydgoszcz) Mochocki

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The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volume Two - Book

The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volume Two

John M. (Toormina, New South Wales, Australia) Blain

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Smart City Blueprint : Framework, Technology, Platform - Book

Smart City Blueprint : Framework, Technology, Platform

Tan (QUT, Australia) Yigitcanlar

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£39.14

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Smart City Blueprint : Policy, Community, Futures - Book

Smart City Blueprint : Policy, Community, Futures

Tan (QUT, Australia) Yigitcanlar

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Traveling through Video Games - Book

Traveling through Video Games

Tom van Nuenen

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Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks - Book

Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks

Simon Jackson

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£49.99

£37.08

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Beginner's Guide to Unity Shader Graph : Create Immersive Game Worlds Using Unity’s Shader Tool - Book

Beginner's Guide to Unity Shader Graph : Create Immersive Game Worlds Using Unity’s Shader Tool

Alvaro Alda

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£54.99

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Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations - Book

Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations

Kelvin Sung

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£49.99

£37.08

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Over the Spectrum - Book

Over the Spectrum

Philip Williams

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£17.99

£14.26

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