Let’s Build a Multiplayer Phaser Game : With TypeScript, Socket.IO, and Phaser
Oscar Lodriguez
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Add to BasketUnderstanding Game Application Development : With Xamarin.Forms and ASP.NET
Vincent Maverick S. Durano
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Add to BasketGame Development with Ren'Py : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine
Robert Ciesla
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Add to BasketBeginning Game Development with Amazon Lumberyard : Create 3D Games Using Amazon Lumberyard and Lua
Jaken Chandler Herman
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Add to BasketHuman-Computer Interaction in Game Development with Python : Design and Develop a Game Interface Using HCI Technologies and Techniques
Joseph Thachil George
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Robert Ciesla
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Add to BasketThe Way We Play : Theory of Game Design
Michael Killick
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Add to BasketProcedural Generation in Godot : Learn to Generate Enjoyable Content for Your Games
Christopher Pitt
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Add to BasketExploring Game Mechanics : Principles and Techniques to Make Fun, Engaging Games
Maithili Dhule
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Add to BasketGame Backend Development : With Microsoft Azure and PlayFab
Balint Bors
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Add to BasketIntroduction to Java Through Game Development : Learn Java Programming Skills by Working with Video Games
Victor G. Brusca
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Add to BasketIntroduction to Unity ML-Agents : Understand the Interplay of Neural Networks and Simulation Space Using the Unity ML-Agents Package
Dylan Engelbrecht
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Advanced Game Programming: A GameDev.net Collection
John Hattan
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Atari 130XE Games Book
Richard Woolcock
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Add to BasketBuilding Blocks for BBC Games
Bruce Bayley
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Add to BasketDragon 32 Programmer's Reference Guide
John Vander Reyden
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Add to BasketMachine Language Programming Made Simple for your Sinclair & Timex TS1000
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Add to BasketNot Only 30 Programs for the Sinclair ZX81
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Add to BasketORIC-1 Basic Programming Manual
John Scriven
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Add to BasketVIC 20 Exposed
John Vander Reyden
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Add to Basket30 Programs for the Sinclair ZX80
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Add to BasketUnity in Action, Second Edition : Multiplatform game development in C#
Joesph Hocking
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Learning C# by Programming Games
Wouter van Toll
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