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Multiplayer Game Programming : Architecting Networked Games - Book

Multiplayer Game Programming : Architecting Networked Games

Sanjay Madhav

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£35.66

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We Deserve Better Villains : A Video Game Design Survival Guide - Book

We Deserve Better Villains : A Video Game Design Survival Guide

Jai Kristjan

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£38.85

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2D Game Development with Unity - Book

2D Game Development with Unity

Franz (Franz Lanzinger) Lanzinger

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Advanced Game Development with Programmable Graphics Hardware - Book

Advanced Game Development with Programmable Graphics Hardware

Alan Watt

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Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Book

Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio

Ken Greenebaum

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Real-Time Shading - Book

Real-Time Shading

Marc Olano

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Algorithmic and Computational Robotics : New Directions 2000 WAFR - Book

Algorithmic and Computational Robotics : New Directions 2000 WAFR

Bruce Donald

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Two- and Three-Dimensional Patterns of the Face - Book

Two- and Three-Dimensional Patterns of the Face

Peter W. Hallinan

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Reliable Computer Systems : Design and Evaluation, Third Edition - Book

Reliable Computer Systems : Design and Evaluation, Third Edition

Daniel P. Siewiorek

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Mobile Robots : Inspiration to Implementation, Second Edition - Book

Mobile Robots : Inspiration to Implementation, Second Edition

Joseph L. Jones

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Sensors for Mobile Robots - Book

Sensors for Mobile Robots

H.R. Everett

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Languages for Developing User Interfaces - Book

Languages for Developing User Interfaces

Brad A. Myers

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Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio - Book

Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio

Ken Greenebaum

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Geometric Data Structures for Computer Graphics - Book

Geometric Data Structures for Computer Graphics

Elmar Langetepe

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The Essentials of CAGD - Book

The Essentials of CAGD

Gerald Farin

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Buckminster Fuller’s World Game and Its Legacy - Book

Buckminster Fuller’s World Game and Its Legacy

Timothy Stott

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Understanding Game Scoring : The Evolution of Compositional Practice for and through Gaming - Book

Understanding Game Scoring : The Evolution of Compositional Practice for and through Gaming

Mack Enns

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3D Rotations : Parameter Computation and Lie Algebra based Optimization - Book

3D Rotations : Parameter Computation and Lie Algebra based Optimization

Kenichi Kanatani

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Nature-Inspired Optimization Algorithms - Book

Nature-Inspired Optimization Algorithms

Vasuki A

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - Book

Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code

Jingtian Li

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Big Data in Complex and Social Networks - Book

Big Data in Complex and Social Networks

My T. Thai

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£39.14

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Engineering Modeling Languages : Turning Domain Knowledge into Tools - Book

Engineering Modeling Languages : Turning Domain Knowledge into Tools

Benoit Combemale

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Computer Games and Software Engineering - Book

Computer Games and Software Engineering

Kendra M. L. (University of Texas, Dallas, USA) Cooper

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Simulating Heterogeneous Crowds with Interactive Behaviors - Book

Simulating Heterogeneous Crowds with Interactive Behaviors

Nuria (Universitat Politecnica de Catalunya, Barcelona, Spa Pelechano

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