Computer Graphics
Nobuhiko Mukai
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John Vince
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Tosiyasu L. Kunii
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Scientific Visualization of Physical Phenomena
Nicholas M. Patrikalakis
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Lee Stemkoski
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Ben Tyers
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Cornel Hillmann
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Wallace Jackson
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Add to BasketPractical Shader Development : Vertex and Fragment Shaders for Game Developers
Kyle Halladay
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Brad E. Hollister
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Add to BasketRay Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Adam Marrs
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Phillip Whitt
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Jennifer Harder
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Add to BasketBeginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch
Abhishek Kumar
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Add to BasketIntroduction to Blender 3.0 : Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender
Gianpiero Moioli
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Add to BasketInteractive Curve Modeling : With Applications to Computer Graphics, Vision and Image Processing
Muhammad Sarfraz
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Add to BasketComputer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part III
Vittorio Ferrari
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Add to BasketComputer Vision - ECCV 2018 Workshops : Munich, Germany, September 8-14, 2018, Proceedings, Part I
Laura Leal-Taixe
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Add to BasketComputer Vision – ECCV 2018 Workshops : Munich, Germany, September 8-14, 2018, Proceedings, Part II
Laura Leal-Taixe
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Add to BasketProceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage : EARTH 2018
Alessandro Luigini
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Add to BasketFitting Splines to a Parametric Function
Alvin Penner
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Add to BasketDiscrete Geometry for Computer Imagery : 21st IAPR International Conference, DGCI 2019, Marne-la-Vallee, France, March 26–28, 2019, Proceedings
Michel Couprie
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Add to BasketRay Tracing: A Tool for All
Jon Peddie
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