Game Audio with FMOD and Unity
Ciaran Robinson
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Sam (University of Colorado, Denver, CO; Appalachian State Un McGuire
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David Creasey
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Justin Paterson
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Lee (Worcester Polytechnic) Sheldon
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Andrew Coggan
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Martin Trondle
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Shlomo Dubnov
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Richard (Macquarie University, Australia) Savery
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Guy Somberg
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Brian McFee
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Michael Talbot-Smith
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Richard (Professor of Electronic Production and Design, Ber Boulanger
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Add to BasketSpatial Audio
Francis (Professor of Sound Recording at the University of Sur Rumsey
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Add to BasketFrom Pac-Man to Pop Music : Interactive Audio in Games and New Media
Karen Collins
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Add to BasketLogic Pro X : Audio and Music Production
Mark (Composer; Programmer; Engineer; and Senior Writer, Musi Cousins
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Add to BasketAudio Postproduction for Film and Video : After-the-Shoot solutions, Professional Techniques,and Cookbook Recipes to Make Your Project Sound Better
Jay Rose
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Add to BasketMixing with Impact : Learning to Make Musical Choices
Wessel (Utrecht University of the Arts, Interface Magazine, Oltheten
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William Moylan
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Perry R. Cook
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Add to BasketAnalog Synthesizers: Understanding, Performing, Buying : From the Legacy of Moog to Software Synthesis
Mark Jenkins
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Steven Saltzman
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Douglas Self
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Add to BasketAaron Marks' Complete Guide to Game Audio : For Composers, Sound Designers, Musicians, and Game Developers
Aaron Marks
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