Multiplayer Gaming and Engine Coding for the Torque Game Engine
Edward F. Maurina
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Alan Watt
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Morgan McGuire
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Erik (University of Calgary) Yuzwa
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Youngkyun Baek
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Tim (Royal Holloway, University of London) Summers
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James N. Gilmore
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Digital Play : The Interaction of Technology, Culture, and Marketing
Stephen Kline
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Felan Parker
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Colin Milburn
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Zach Whalen
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Add to BasketGamers... in the Library?! : The Why, What, and How of Videogame Tournaments for All Ages
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Peter Vorderer
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Matthew M. White
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Add to BasketWireless Game Development in C/C++ with BREW
Ralph Barbagallo
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Wireless Game Development in Java with MIDP 2.0
Ralph Barbagallo
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GAME DESIGN PERSPECTIVES
Francois (Undefined) Laramee
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Real-Time 3D Terrain Engines Using C++ and DirectX9
Greg Snook
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Massively Multiplayer Game Development 2
Thor Alexander
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