Game Design Deep Dive : Soulslike
Joshua Bycer
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Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Wim Dewijngaert
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David H. Eberly
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Ian Millington
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Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Samuel King
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Keith Zizza
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Add to BasketEmbedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone
Rhett Loban
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Add to BasketGame Design Deep Dive : Role Playing Games
Joshua Bycer
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Add to BasketThe Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals
J. (Mediadesign University of Applied Sciences, Duesseldorf, G Martin
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Add to BasketPlaying the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Add to BasketWorld War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Wolfgang Engel
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Add to BasketBasics of Game Design
Michael Moore
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Add to BasketGame Audio Programming : Principles and Practices
Guy Somberg
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Add to Basket3D Games Programming : Using DirectX 10 and Open GL
Pierre (University of Pretoria) Rautenbach
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Teresa Hera
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Add to Basket3D Graphics for Game Programming
JungHyun Han
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Vincent E. Rone
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Add to BasketVideo Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement
Michael (Florida Gulf Coast University, USA) Salmond
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Add to BasketBeep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Miguel Angel Garcia-Ruiz
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Add to BasketDigital Character Development : Theory and Practice, Second Edition
Rob (DreamWorks Animation, Los Angeles, California, USA) O'Neill
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