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Real-Time Rendering, Fourth Edition - Book

Real-Time Rendering, Fourth Edition

Tomas Akenine-Moller

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Klaus: The Art of the Movie - Book

Klaus: The Art of the Movie

Ramin Zahed

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The Art of Incredibles 2 - Book

The Art of Incredibles 2

Karen Paik

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Computer Animation : Algorithms and Techniques - Book

Computer Animation : Algorithms and Techniques

Rick (Professor Emeritus, Department of Computer Science and E Parent

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Essential Mathematics for Games and Interactive Applications - Book

Essential Mathematics for Games and Interactive Applications

James M. Van Verth

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The Amazing Maurice: The Art of the Film - Book

The Amazing Maurice: The Art of the Film

Ramin Zahed

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Game AI Pro 3 : Collected Wisdom of Game AI Professionals - Book

Game AI Pro 3 : Collected Wisdom of Game AI Professionals

Steve (Nintendo of America, Redmond, Washington, USA) Rabin

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£63.09

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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures - eBook

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Fluid Engine Development - Book

Fluid Engine Development

Doyub (Microsoft, CA, USA) Kim

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£53.80

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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3D Math Primer for Graphics and Game Development - eBook

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Production Pipeline Fundamentals for Film and Games - eBook

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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad - eBook

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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad - eBook

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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Practical Rendering and Computation with Direct3D 11 - eBook

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Force: Character Design from Life Drawing - eBook

Force: Character Design from Life Drawing

Mike Mattesi

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Critical Encounters with Immersive Storytelling - eBook

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Critical Encounters with Immersive Storytelling - eBook

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An Introduction to Unreal Engine 4 - eBook

An Introduction to Unreal Engine 4

Andrew Sanders

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Animate to Harmony : The Independent Animator's Guide to Toon Boom - eBook

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