The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
John M. (Toormina, New South Wales, Australia) Blain
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Add to BasketDrawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures
Walt Stanchfield
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Drawn to Life: 20 Golden Years of Disney Master Classes : Volume 2: The Walt Stanchfield Lectures
Walt Stanchfield
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Mathematics of Game Development : A Collection of Applied Lessons
Jacob (George Mason University, Virginia Serious Game Institu Enfield
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Format: eBook (PDF)
Mathematics of Game Development : A Collection of Applied Lessons
Jacob (George Mason University, Virginia Serious Game Institu Enfield
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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set
John M. (Toormina, New South Wales, Australia) Blain
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£106.01
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Add to BasketTabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad
Ivo Burum
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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad
Ivo Burum
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Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game
Ian (Gwent, UK) Millington
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Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach
Michael (Simon Fraser University, Canada) Filimowicz
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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Critical Encounters with Immersive Storytelling
Alke Groppel-Wegener
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Critical Encounters with Immersive Storytelling
Alke Groppel-Wegener
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Animate to Harmony : The Independent Animator's Guide to Toon Boom
Adam Phillips
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