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COLLADA : Sailing the Gulf of 3D Digital Content Creation - eBook

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A History of Communication Technology - eBook

A History of Communication Technology

Philip Loubere

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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's - eBook

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The GameMaker Standard - eBook

The GameMaker Standard

David Vinciguerra

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Clockwork Game Design - eBook

Clockwork Game Design

Keith Burgun

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3D Photorealistic Rendering : Interiors & Exteriors with V-Ray and 3ds Max - eBook

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Tradigital Animate CC : 12 Principles of Animation in Adobe Animate - eBook

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Games As A Service : How Free to Play Design Can Make Better Games - eBook

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Aesthetics and Design for Game-based Learning - eBook

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Basics Animation 03: Drawing for Animation - eBook

Basics Animation 03: Drawing for Animation

Paul Wells

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AI for Games, Third Edition - eBook

AI for Games, Third Edition

Ian Millington

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How to Cheat in Maya 2014 : Tools and Techniques for Character Animation - eBook

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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya - eBook

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Directing for Animation : Everything You Didn't Learn in Art School - eBook

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Rowland B. Wilson’s Trade Secrets : Notes on Cartooning and Animation - eBook

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3d Automotive Modeling : An Insider's Guide to 3d Car Modeling and Design for Games and Film - eBook

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