COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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The Video Game Debate : Unravelling the Physical, Social, and Psychological Effects of Video Games
Rachel Kowert
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The Video Game Debate : Unravelling the Physical, Social, and Psychological Effects of Video Games
Rachel Kowert
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3D Photorealistic Rendering : Interiors & Exteriors with V-Ray and 3ds Max
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
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Tradigital Animate CC : 12 Principles of Animation in Adobe Animate
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Games As A Service : How Free to Play Design Can Make Better Games
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Sketching for Animation : Developing Ideas, Characters and Layouts in Your Sketchbook
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How to Cheat in Maya 2014 : Tools and Techniques for Character Animation
Kenny Roy
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Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
Bill Loguidice
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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya
Kenny Roy
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Directing for Animation : Everything You Didn't Learn in Art School
Tony Bancroft
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Rowland B. Wilson’s Trade Secrets : Notes on Cartooning and Animation
Rowland Wilson
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3d Automotive Modeling : An Insider's Guide to 3d Car Modeling and Design for Games and Film
Andrew Gahan
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