Games User Research : A Case Study Approach
Miguel Angel (Algoma University, Sault Ste. Marie, ON, Ca Garcia-Ruiz
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Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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Casual Game Design : Designing Play for the Gamer in ALL of Us
Gregory Trefry
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Game Feel : A Game Designer's Guide to Virtual Sensation
Steve (Flashbang Studios, Tempe, Arizona, USA) Swink
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Simulating Heterogeneous Crowds with Interactive Behaviors
Nuria (Universitat Politecnica de Catalunya, Barcelona, Spa Pelechano
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Introduction to Computer Graphics : A Practical Learning Approach
Fabio (Institute of Information and Science Technologies, C Ganovelli
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Virtual Character Design for Games and Interactive Media
Robin James Stuart (Abertay University, Dundee, Scotland) Sloan
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Game AI Pro 2 : Collected Wisdom of Game AI Professionals
Steven Rabin
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The Animator’s Sketchbook : How to See, Interpret & Draw Like a Master Animator
Tony White
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Essential Skills in Character Rigging
Nicholas B. (Northern Kentucky University, Highland Heights, US Zeman
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Buttonless : Incredible iPhone and iPad Games and the Stories Behind Them
Ryan Rigney
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Game AI Pro : Collected Wisdom of Game AI Professionals
Steven Rabin
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Honoring the Code : Conversations with Great Game Designers
Matt (Saint Cloud State University, Minnesota, USA) Barton
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