The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
John M. (Toormina, New South Wales, Australia) Blain
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£69.72
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Add to BasketThe VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game
Ian (Gwent, UK) Millington
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Drawn to Life: 20 Golden Years of Disney Master Classes : Two Volume Set: The Walt Stanchfield Lectures
Walt Stanchfield
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£68.99
£58.69
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Add to BasketReal Time Cameras : A Guide for Game Designers and Developers
Mark (Retro Studios, Austin, Texas, USA) Haigh-Hutchinson
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Now Media : The Evolution of Electronic Communication
Norman J. Medoff
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Now Media : The Evolution of Electronic Communication
Norman J. Medoff
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Game Dev Stories : Interviews About Game Development and Culture Volumes 1 and 2
David L. Craddock
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio
Ken Greenebaum
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V-Ray My Way : A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max
Lee Wylde
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V-Ray My Way : A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max
Lee Wylde
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Format: eBook (EPUB)