The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
John M. (Toormina, New South Wales, Australia) Blain
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Add to Basket'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set
John M. (Toormina, New South Wales, Australia) Blain
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Add to BasketThe VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game
Ian (Gwent, UK) Millington
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
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Drawn to Life: 20 Golden Years of Disney Master Classes : Two Volume Set: The Walt Stanchfield Lectures
Walt Stanchfield
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Walt Stanchfield
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Add to BasketThe Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
John M. (Toormina, New South Wales, Australia) Blain
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Add to BasketAnimation: A World History : The Complete Set
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketGame Dev Stories : Interviews About Game Development and Culture Volumes 1 and 2
David L. Craddock
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Game Dev Stories : Interviews About Game Development and Culture Volumes 1 and 2
David L. Craddock
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David L. Craddock
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Add to BasketReal Time Cameras : A Guide for Game Designers and Developers
Mark (Retro Studios, Austin, Texas, USA) Haigh-Hutchinson
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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