Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
Bill Loguidice
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Mike Rose
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Add to BasketBecoming a Video Game Artist : From Portfolio Design to Landing the Job
John Pearl
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Add to BasketFluid Frames : Experimental Animation with Sand, Clay, Paint, and Pixels
Corrie Parks
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Add to BasketHistory of Digital Games : Developments in Art, Design and Interaction
Andrew (University of Wisconsin-Stout, Department of Art & A Williams
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Jeff W. Murray
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Keith Gilbert
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Lisa Fridsma
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Add to BasketRigging for Games : A Primer for Technical Artists Using Maya and Python
Eyal Assaf
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Add to BasketEducational Game Design Fundamentals : A Journey to Creating Intrinsically Motivating Learning Experiences
George Kalmpourtzis
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Hannes (Associate professor, Nanyang Technological University) Rall
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Add to BasketThe Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Paul (Canada College, Foster City, California, USA) Naas
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Add to BasketCreating Visual Effects in Maya : Fire, Water, Debris, and Destruction
Lee Lanier
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Penny de Byl
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Add to BasketAnimation: A World History : Volume III: Contemporary Times
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketHolistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
Penny (Associate Professor, Bond University; Winner of the 201 de Byl
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Stephan Schutze
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Luke Ahearn
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Add to BasketUnity 3D and PlayMaker Essentials : Game Development from Concept to Publishing
Jere (Wilkes Community College, Wilkesboro, North Carolina, USA Miles
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Add to BasketAn Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Bryan Tillman
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Add to BasketV-Ray 5 for 3ds Max 2020 : 3D Rendering Workflows Volume 1
Jamie Cardoso
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Add to BasketGames As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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