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Interaction for Designers : How To Make Things People Love - Book

Interaction for Designers : How To Make Things People Love

Brian L.M Boyl

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Tony White's Animator's Notebook : Personal Observations on the Principles of Movement - Book

Tony White's Animator's Notebook : Personal Observations on the Principles of Movement

Tony White

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£42.99

£37.61

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How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast - Book

How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast

Michael McCarthy

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Animation Production : Documentation and Organization - Book

Animation Production : Documentation and Organization

PhD, Robert B. (Professor Emeritus and former Director of t Musburger

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How to Cheat in Unity 5 : Tips and Tricks for Game Development - Book

How to Cheat in Unity 5 : Tips and Tricks for Game Development

Alan Thorn

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How to Cheat in Blender 2.7x - Book

How to Cheat in Blender 2.7x

Alan (National Film & Television School, Upminster, UK) Thorn

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How to Cheat in Adobe Animate CC - Book

How to Cheat in Adobe Animate CC

Myra Ferguson

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Game Design Theory : A New Philosophy for Understanding Games - Book

Game Design Theory : A New Philosophy for Understanding Games

Keith Burgun

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£38.85

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Honoring the Code : Conversations with Great Game Designers - Book

Honoring the Code : Conversations with Great Game Designers

Matt (Saint Cloud State University, Minnesota, USA) Barton

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HTML5 Game Development from the Ground Up with Construct 2 - Book

HTML5 Game Development from the Ground Up with Construct 2

Roberto (James Cook University, Singapore) Dillon

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Game Design : From Blue Sky to Green Light - Book

Game Design : From Blue Sky to Green Light

Deborah Todd

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Redesigning Animation : United Productions of America - Book

Redesigning Animation : United Productions of America

Cinzia Bottini

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3D Animation for the Raw Beginner Using Autodesk Maya 2e - Book

3D Animation for the Raw Beginner Using Autodesk Maya 2e

Roger (University of Colorado, Boulder, USA) King

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£42.22

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Tradigital Maya : A CG Animator's Guide to Applying the Classical Principles of Animation - Book

Tradigital Maya : A CG Animator's Guide to Applying the Classical Principles of Animation

Lee Montgomery

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Tradigital Blender : A CG Animator's Guide to Applying the Classic Principles of Animation - Book

Tradigital Blender : A CG Animator's Guide to Applying the Classic Principles of Animation

Roland Hess

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Workflow : A Practical Guide to the Creative Process - Book

Workflow : A Practical Guide to the Creative Process

Doron Meir

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Costume Design for Video Games : An Exploration of Historical and Fantastical Skins - Book

Costume Design for Video Games : An Exploration of Historical and Fantastical Skins

Sandy Appleoff Lyons

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£48.99

£41.91

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Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach - Book

Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach

Michael (Simon Fraser University, Canada) Filimowicz

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Design Computing : An Overview of an Emergent Field - Book

Design Computing : An Overview of an Emergent Field

Brian Johnson

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Successful ScrumButt : Learn to Modify Scrum Project Management for Student and Virtual Teams - Book

Successful ScrumButt : Learn to Modify Scrum Project Management for Student and Virtual Teams

Noah Dyer

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Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Book

Once Upon a Pixel : Storytelling and Worldbuilding in Video Games

Eddie Paterson

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£41.91

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Comedy for Animators - Book

Comedy for Animators

Jonathan Lyons

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Gesture Drawing : A Story-Based Approach - Book

Gesture Drawing : A Story-Based Approach

April Connors

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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice - Book

Game Magic : A Designer's Guide to Magic Systems in Theory and Practice

Jeff (Dakota State University, Madison, USA) Howard

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£56.99

£48.85

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