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Introducing Autodesk Maya 2016 : Autodesk Official Press - eBook

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A Practical Guide to Indie Game Marketing - Book

A Practical Guide to Indie Game Marketing

Joel Dreskin

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£38.85

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The Indie Game Developer Handbook - Book

The Indie Game Developer Handbook

Richard Hill-Whittall

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Adobe Animate CC Classroom in a Book (2017 release) - Book

Adobe Animate CC Classroom in a Book (2017 release)

Russell Chun

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Adobe After Effects Classroom in a Book (2022 release) - Book

Adobe After Effects Classroom in a Book (2022 release)

Lisa Fridsma

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Dungeons and Desktops : The History of Computer Role-Playing Games 2e - Book

Dungeons and Desktops : The History of Computer Role-Playing Games 2e

Matt (Saint Cloud State University, Minnesota, USA) Barton

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iMovie: The Missing Manual : 2014 release, covers iMovie 10.0 for Mac and 2.0 for iOS - eBook

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Writing for Games : Theory and Practice - Book

Writing for Games : Theory and Practice

Hannah Nicklin

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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The Art of Game Design : A Book of Lenses, Third Edition - eBook

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The Complete Guide to Photorealism for Visual Effects, Visualization and Games - Book

The Complete Guide to Photorealism for Visual Effects, Visualization and Games

Eran (Brainstorm Digital, USA) Dinur

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The Foley Grail : The Art of Performing Sound for Film, Games, and Animation - Book

The Foley Grail : The Art of Performing Sound for Film, Games, and Animation

Vanessa Theme Ament

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3D Math Primer for Graphics and Game Development - eBook

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Prepare to Board! Creating Story and Characters for Animated Features and Shorts - Book

Prepare to Board! Creating Story and Characters for Animated Features and Shorts

Nancy Beiman

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Production Pipeline Fundamentals for Film and Games - eBook

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Acting for Animators - Book

Acting for Animators

Ed Hooks

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£26.34

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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad - eBook

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition - eBook

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Introducing Autodesk Maya 2016 : Autodesk Official Press - eBook

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The Pyramid of Game Design : Designing, Producing and Launching Service Games - Book

The Pyramid of Game Design : Designing, Producing and Launching Service Games

Nicholas Lovell

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The FORCE Companion : Quick Tips and Tricks - Book

The FORCE Companion : Quick Tips and Tricks

Mike Mattesi

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£34.07

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The Theory and Practice of Motion Design : Critical Perspectives and Professional Practice - Book

The Theory and Practice of Motion Design : Critical Perspectives and Professional Practice

R. Brian (The Ohio State University, Columbus, USA) Stone

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Motion Graphics : Principles and Practices from the Ground Up - eBook

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The Golden Age of Video Games : The Birth of a Multibillion Dollar Industry - Book

The Golden Age of Video Games : The Birth of a Multibillion Dollar Industry

Roberto Dillon

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£44.99

£33.54

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