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Procedural Generation in Game Design - eBook

Procedural Generation in Game Design

Tanya Short

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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's - eBook

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Level Design : Processes and Experiences - eBook

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Videogames - eBook

Videogames

James (Bath Spa University, UK) Newman

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AI for Games, Third Edition - eBook

AI for Games, Third Edition

Ian Millington

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Video Game Design : Principles and Practices from the Ground Up - eBook

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Playing the Middle Ages : Pitfalls and Potential in Modern Games - eBook

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Playing the Middle Ages : Pitfalls and Potential in Modern Games - eBook

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20 Goto 10 : 10101001 facts about retro computers - eBook

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World War Two Simulated : Digital Games and Reconfigurations of the Past - eBook

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World War Two Simulated : Digital Games and Reconfigurations of the Past - eBook

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Official Minecraft Square Calendar 2025 - Book

Official Minecraft Square Calendar 2025

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Official Super Mario Square Calendar 2025 - Book

Official Super Mario Square Calendar 2025

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Official The Legend Of Zelda Square Calendar 2025 - Book

Official The Legend Of Zelda Square Calendar 2025

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Pokemon Desk Block Calendar 2025 - Book

Pokemon Desk Block Calendar 2025

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Introduction to Game Design LiveLessons Access Code Card - Book

Introduction to Game Design LiveLessons Access Code Card

Colleen Macklin

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Emerging Research and Trends in Gamification - eBook

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Extending Virtual Worlds : Advanced Design for Virtual Environments - eBook

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