Minecraft : The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything
Daniel Goldberg
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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Video Game Design : Principles and Practices from the Ground Up
Michael Salmond
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Introduction to Game Design LiveLessons Access Code Card
Colleen Macklin
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Virtual Character Design for Games and Interactive Media
Robin James Stuart (Abertay University, Dundee, Scotland) Sloan
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Emerging Research and Trends in Gamification
Harsha Gangadharbatla
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Digital Character Development : Theory and Practice, Second Edition
Rob (DreamWorks Animation, Los Angeles, California, USA) O'Neill
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Extending Virtual Worlds : Advanced Design for Virtual Environments
Ann Latham Cudworth
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