Virtual and Augmented Reality in Libraries
Hannah Pope
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Add to Basket32 Virtual, Augmented, and Mixed Reality Programs for Libraries
Ellyssa Kroski
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Add to BasketCollaborative Access to Virtual Museum Collection Information : Seeing Through the Walls
John J Riemer
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Add to BasketPrint Proceedings of the ASME/AFM 2009 World Conference on Innovative Virtual Reality (WINVR09) : February 25-26, 2009, Mediapole, Chalon-sur-Saone, France
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Add to BasketVirtual Combat : A Guide to Distributed Interactive Simulation
David L. Neyland
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War Games
Jonna Eagle
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Add to BasketSimulated And Virtual Realities : Elements Of Perception
K. (British Aerospace, England, UK) Carr
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Add to BasketFundamentals of Wearable Computers and Augmented Reality
Woodrow (Associate Editor, Virtual Reality Journal, USA) Barfield
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Add to BasketA Beginner's Guide to Virtual Reality (VR) Modeling in Healthcare Applications with Blender
Yuk Ming Tang
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Add to BasketMaster Builder Respawned : Minecraft Earth and the Latest Updates from the World’s Most Popular Game
Jeff Cork
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Add to BasketOptical Architectures for Augmented-, Virtual-, and Mixed-Reality Headsets
Bernard Kress
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Add to BasketCreating and Using Virtual Reality : A Guide for the Arts and Humanities
Kate Fernie
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Add to BasketPlaying to Learn : Experiences in Virtual Biology Environments
Johnnie Wycliffe
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Add to BasketAdvanced Multimedia Content Processing : First International Conference, Amcp'98, Osaka, Japan, November 9-11, 1998: Proceedings
Shojiro Nishio
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XR Case Studies : Using Augmented Reality and Virtual Reality Technology in Business
Timothy Jung
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Add to BasketSonic Interactions in Virtual Environments
Michele Geronazzo
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Add to BasketCollaboration Potential in Virtual Reality (VR) Office Space : Transforming the Workplace of Tomorrow
Marko Orel
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Add to BasketEmbodied Human–Computer Interaction in Vocal Music Performance
Franziska Baumann
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Add to BasketVirtual, Augmented and Mixed Reality. Applications and Case Studies : 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July
Jessie Y.C. Chen
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Add to BasketReal VR – Immersive Digital Reality : How to Import the Real World into Head-Mounted Immersive Displays
Marcus Magnor
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Add to BasketVirtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen
Jessie Y. C. Chen
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Add to BasketGetting Rid of Cybersickness : In Virtual Reality, Augmented Reality, and Simulators
Andras Kemeny
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Add to BasketHCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings
Constantine Stephanidis
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Add to BasketPipeline Real-time Data Integration and Pipeline Network Virtual Reality System : Digital Oil & Gas Pipeline: Research and Practice
Zhenpei Li
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