Digital Character Creation for Video Games and Collectibles
Samuel King
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Keith Zizza
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Rhett Loban
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Add to BasketGame Design Deep Dive : Role Playing Games
Joshua Bycer
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J. (Mediadesign University of Applied Sciences, Duesseldorf, G Martin
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Add to BasketUnstable Aesthetics : Game Engines and the Strangeness of Modding
Eddie (University of Central Florida, USA) Lohmeyer
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Heath Haskins
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Daniel Goldberg
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Marie Foulston
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Capcom
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Add to BasketUnit Operations : An Approach to Videogame Criticism
Ian (Professor, Georgia Institute of Technology) Bogost
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Add to BasketDevil May Cry: 3142 Graphic Arts
Capcom
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Ariel Manzur
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Mike Geig
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Add to BasketGame Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Andrew Gahan
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Add to BasketCritical Play : Radical Game Design
Mary (Sherman Fairchild Distinguished Professor in Digital H Flanagan
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Paris Buttfield-Addison
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Add to BasketValkyria Chronicles 2: World Artworks
Sega
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Add to BasketMaya for Games : Modeling and Texturing Techniques with Maya and Mudbox
Michael Ingrassia
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Atlus
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Add to BasketWargames : From Gladiators to Gigabytes
Martin van (Hebrew University of Jerusalem) Creveld
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Andrew Gahan
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Add to Basket3D Games Programming : Using DirectX 10 and Open GL
Pierre (University of Pretoria) Rautenbach
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Brian Beuken
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