Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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Critical Encounters with Immersive Storytelling
Alke Groppel-Wegener
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Critical Encounters with Immersive Storytelling
Alke Groppel-Wegener
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Architecture in the Age of Artificial Intelligence : An Introduction to Ai for Architects
Neil Leach
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Animate to Harmony : The Independent Animator's Guide to Toon Boom
Adam Phillips
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How to Cheat in 3ds Max 2011 : Get Spectacular Results Fast
Michele Bousquet
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Face It : A Visual Reference for Multi-ethnic Facial Modeling
Patricia Beckmann Wells
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Graphic Design in Museum Exhibitions : Display, Identity and Narrative
Jona Piehl
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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Translation and Localisation in Video Games : Making Entertainment Software Global
Miguel A. Bernal-Merino
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Cinema 4D Apprentice : Real-World Skills for the Aspiring Motion Graphics Artist
Kent McQuilkin
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